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renamed handled flag to captured

embed
Hakim El Hattab 11 years ago
parent
commit
0add83e9ed
  1. 18
      js/reveal.js
  2. 4
      js/reveal.min.js

18
js/reveal.js

@ -147,7 +147,7 @@ var Reveal = (function(){
startY: 0,
startSpan: 0,
startCount: 0,
handled: false,
captured: false,
threshold: 40
};
@ -2315,11 +2315,11 @@ var Reveal = (function(){
function onTouchMove( event ) {
// Each touch should only trigger one action
if( !touch.handled ) {
if( !touch.captured ) {
var currentX = event.touches[0].clientX;
var currentY = event.touches[0].clientY;
// If the touch started off with two points and still has
// If the touch started with two points and still has
// two active touches; test for the pinch gesture
if( event.touches.length === 2 && touch.startCount === 2 && config.overview ) {
@ -2335,7 +2335,7 @@ var Reveal = (function(){
// If the span is larger than the desire amount we've got
// ourselves a pinch
if( Math.abs( touch.startSpan - currentSpan ) > touch.threshold ) {
touch.handled = true;
touch.captured = true;
if( currentSpan < touch.startSpan ) {
activateOverview();
@ -2355,19 +2355,19 @@ var Reveal = (function(){
deltaY = currentY - touch.startY;
if( deltaX > touch.threshold && Math.abs( deltaX ) > Math.abs( deltaY ) ) {
touch.handled = true;
touch.captured = true;
navigateLeft();
}
else if( deltaX < -touch.threshold && Math.abs( deltaX ) > Math.abs( deltaY ) ) {
touch.handled = true;
touch.captured = true;
navigateRight();
}
else if( deltaY > touch.threshold ) {
touch.handled = true;
touch.captured = true;
navigateUp();
}
else if( deltaY < -touch.threshold ) {
touch.handled = true;
touch.captured = true;
navigateDown();
}
@ -2388,7 +2388,7 @@ var Reveal = (function(){
*/
function onTouchEnd( event ) {
touch.handled = false;
touch.captured = false;
}

4
js/reveal.min.js

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