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self._386 = self._386 || {};
$(function(){
var character = { height: 20, width: 12.4 };
function scrollLock() {
var last = 0;
$(window).bind('scroll', function(e) {
var func, off = $(window).scrollTop();
console.log(off, last, off < last ? "up" : "down");
// this determines whether the user is intending to go up or down.
func = off < last ? "floor" : "ceil";
// make sure we don't run this from ourselves
if(off % character.height === 0) {
return;
}
last = off;
window.scrollTo(
0,
Math[func](off / character.height) * character.height
);
});
}
function loading() {
if(_386.fastLoad) {
document.body.style.visibility='visible';
return;
}
var
onePass = _386.onePass,
speedFactor = 1 / (_386.speedFactor || 1) * 165000;
wrap = document.createElement('div'),
bar = wrap.appendChild(document.createElement('div')),
cursor = document.createElement('div'),
// If the user specified that the visibility is hidden, then we
// start at the first pass ... otherwise we just do the
// cursor fly-by
pass = ($(document.body).css('visibility') == 'visible') ? 1 : 0,
height = $(window).height(),
width = $(window).width(),
// this makes the loading of the screen proportional to the real-estate of the window.
// it helps keep the cool sequence there while not making it waste too much time.
rounds = (height * width / speedFactor),
column = width, row = height - character.height;
wrap.id = "wrap386";
bar.id = "bar386";
cursor.id = "cursor386";
cursor.innerHTML = bar.innerHTML = '&#9604;';
// only inject the wrap if the pass is 0
if(pass === 0) {
document.body.appendChild(wrap);
document.body.style.visibility='visible';
} else {
document.body.appendChild(cursor);
rounds /= 2;
character.height *= 4;
}
var ival = setInterval(function(){
for(var m = 0; m < rounds; m++) {
column -= character.width;
if(column <= 0) {
column = width;
row -= character.height;
}
if(row <= 0) {
pass++;
row = height - character.height;
if(pass == 2) {
document.body.removeChild(cursor);
clearInterval(ival);
} else {
wrap.parentNode.removeChild(wrap);
if(onePass) {
clearInterval(ival);
} else {
document.body.appendChild(cursor);
rounds /= 2;
character.height *= 4;
}
}
}
if(pass === 0) {
bar.style.width = column + "px";
wrap.style.height = row + "px";
} else {
cursor.style.right = column + "px";
cursor.style.bottom = row + "px";
}
}
}, 1);
}
loading();
});