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@ -467,24 +467,48 @@ const Player = ({ currentEntryList, children }: any, ref: any) => { |
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); |
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}, [dispatch, playQueue, scrobbled]); |
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const handleOnPlay = (playerNumber: 1 | 2) => { |
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setScrobbled(false); |
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if (playQueue.scrobble) { |
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if (playerNumber === 1) { |
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if (playQueue[currentEntryList][playQueue.player1.index]?.id) { |
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scrobble({ |
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id: playQueue[currentEntryList][playQueue.player1.index]?.id, |
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submission: false, |
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}); |
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const handleOnPlay = useCallback( |
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(playerNumber: 1 | 2) => { |
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// Don't run this if resuming a song, so we'll use a 30 second check
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if (playQueue.scrobble) { |
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let fadeAtTime; |
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let duration; |
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if (playQueue.currentPlayer === 1) { |
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duration = player1Ref.current.audioEl.current?.duration; |
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fadeAtTime = duration - playQueue.fadeDuration; |
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} else { |
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duration = player2Ref.current.audioEl.current?.duration; |
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fadeAtTime = duration - playQueue.fadeDuration; |
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} |
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// Set the reset scrobble condition based on fade or gapless
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if ( |
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playQueue.fadeDuration > 0 |
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? !(player.currentSeek >= 240 || player.currentSeek >= fadeAtTime - 15) && |
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player.currentSeek <= fadeAtTime |
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: !(player.currentSeek >= 240 || player.currentSeek >= duration * 0.9) |
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) { |
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setScrobbled(false); |
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if (playQueue.scrobble) { |
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if (playerNumber === 1) { |
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if (playQueue[currentEntryList][playQueue.player1.index]?.id) { |
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scrobble({ |
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id: playQueue[currentEntryList][playQueue.player1.index]?.id, |
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submission: false, |
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}); |
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} |
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} else if (playQueue[currentEntryList][playQueue.player2.index]?.id) { |
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scrobble({ |
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id: playQueue[currentEntryList][playQueue.player2.index]?.id, |
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submission: false, |
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}); |
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} |
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} |
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} |
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} else if (playQueue[currentEntryList][playQueue.player2.index]?.id) { |
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scrobble({ |
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id: playQueue[currentEntryList][playQueue.player2.index]?.id, |
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submission: false, |
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}); |
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} |
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} |
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}; |
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}, |
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[currentEntryList, playQueue, player.currentSeek] |
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); |
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return ( |
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<> |
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