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72 lines
1.6 KiB
72 lines
1.6 KiB
/**
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* Builds the DLL for development electron renderer process
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*/
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import webpack from 'webpack';
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import path from 'path';
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import { merge } from 'webpack-merge';
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import baseConfig from './webpack.config.base';
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import { dependencies } from '../../package.json';
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import CheckNodeEnv from '../scripts/CheckNodeEnv';
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CheckNodeEnv('development');
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const dist = path.join(__dirname, '../dll');
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export default merge(baseConfig, {
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context: path.join(__dirname, '../..'),
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devtool: 'eval',
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mode: 'development',
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target: 'electron-renderer',
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externals: ['fsevents', 'crypto-browserify'],
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/**
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* Use `module` from `webpack.config.renderer.dev.js`
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*/
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module: require('./webpack.config.renderer.dev.babel').default.module,
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entry: {
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renderer: Object.keys(dependencies || {}),
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},
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output: {
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library: 'renderer',
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path: dist,
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filename: '[name].dev.dll.js',
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libraryTarget: 'var',
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},
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plugins: [
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new webpack.DllPlugin({
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path: path.join(dist, '[name].json'),
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name: '[name]',
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}),
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/**
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* Create global constants which can be configured at compile time.
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*
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* Useful for allowing different behaviour between development builds and
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* release builds
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*
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* NODE_ENV should be production so that modules do not perform certain
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* development checks
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*/
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new webpack.EnvironmentPlugin({
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NODE_ENV: 'development',
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}),
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new webpack.LoaderOptionsPlugin({
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debug: true,
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options: {
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context: path.join(__dirname, '../../src'),
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output: {
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path: path.join(__dirname, '../dll'),
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},
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},
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}),
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],
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});
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