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/**
* Builds the DLL for development electron renderer process
*/
import webpack from 'webpack';
import path from 'path';
import { merge } from 'webpack-merge';
import baseConfig from './webpack.config.base';
import { dependencies } from '../../package.json';
import CheckNodeEnv from '../scripts/CheckNodeEnv';
CheckNodeEnv('development');
const dist = path.join(__dirname, '../dll');
export default merge(baseConfig, {
context: path.join(__dirname, '../..'),
devtool: 'eval',
mode: 'development',
target: 'electron-renderer',
externals: ['fsevents', 'crypto-browserify'],
/**
* Use `module` from `webpack.config.renderer.dev.js`
*/
module: require('./webpack.config.renderer.dev.babel').default.module,
entry: {
renderer: Object.keys(dependencies || {}),
},
output: {
library: 'renderer',
path: dist,
filename: '[name].dev.dll.js',
libraryTarget: 'var',
},
plugins: [
new webpack.DllPlugin({
path: path.join(dist, '[name].json'),
name: '[name]',
}),
/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development',
}),
new webpack.LoaderOptionsPlugin({
debug: true,
options: {
context: path.join(__dirname, '../../src'),
output: {
path: path.join(__dirname, '../dll'),
},
},
}),
],
});